View Full Version : Mod 9 Monster AI
Dredlock Holmes
07-18-2009, 12:04 PM
ok, doing my daily rounds of DDOcast.com, there are some vids on there of some guys and gals running around the new shavarath area and by watching the videos it looks like the monster AI has improved a hell of alot. For example they seem to be attacking the clerics and casters straight off now which is gonna be a real pain seeing as the mobs look like they hit hard now and also by watching the videos, in main rooms they seem to spawn and awful lot along with tons of floor traps.
Just thought i'd let you guys know :D
Dred.
Dredlock Holmes
07-18-2009, 12:04 PM
Il try and embed the video to this thread soon...
Dred.
Dredlock Holmes
07-18-2009, 12:05 PM
Oh and theres another video of favoured soul's wings effect as well, il try and get that up as well...
Dred.
Dredlock Holmes
07-18-2009, 12:05 PM
http://www.youtube.com/watch?v=dCA6lEKwmac&feature=player_embedded
ned Mod 9 quest
Dred.
Fertangle
07-18-2009, 04:19 PM
I don't like the fact that mid quest/fight you can just access the DDO shop like that, and just buy pots as you need them. They should limit the DDO shop to Taverns or something.
Dredlock Holmes
07-18-2009, 04:57 PM
I don't like the fact that mid quest/fight you can just access the DDO shop like that, and just buy pots as you need them. They should limit the DDO shop to Taverns or something.
Aye im not too keen on that fact as it does involve some element of cheating to some extent but you gotta admit, it is handy if you like me and forget to stock up on pots :)
Dred.
Dredlock Holmes
07-18-2009, 04:58 PM
Link to the favoured soul 'Wings' Video:
http://www.youtube.com/watch?v=bdbs40OwI3c&feature=player_embedded
Dred.
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.